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Forums
Are Back Online... No Upgrade Still As Yet...
25th
July 2008 | 14:32 | o'dium
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Sorry
guys... The forums are back, but still no upgrades. Not
sure whats going on, I'll try and keep you all posted.
In the mean time, check the forums for the latest info,
or contact me by email if they go down again or anthing.
Thanks for sticking with us.
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New
Ingame Screenshots
20nd
July 2008 | 18:22 | o'dium
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Because
as I always say, "its good to share", unless
its B&J's Phish Food, in which case bugger off its
mine, with its little fishies and stuff... Nomnommomonmoommm...
Erm... Where was I? Oh yeah, right, I decided to pop a
few screenies up for you of some ingame love. Remember
folks, we are ALWAYS looking for new modellers and mappers,
and anybody who has experience modelling player models
please get in touch with me, as we are desperately seeking
some new player models for the teams. Here are the screenshots;
Enjoy, and post feedback in the forums!
  
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DevBlog
Is Live!
6nd
July 2008 | 12:21 | MetalMind
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The
DevBlog has been updated and is now live. Expect more
updates over time guys on the development of OverDose,
how we make it, and general chit chat on what we learn
so that YOU don't fall into the same problems we did.
Remember, anything and everything can be talked about,
so please feel free to use the forums
to discuss anything you like.
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Its
ALIVE!!! ALIVE I TELL YOU!
6nd
July 2008 | 12:21
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But
what IS alive....? Nobody knows...

Christ
I'm such a teasing custard...
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High
FIVE!
- Hands Complete
2nd
July 2008 | 20:40 | o'dium
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Well,
this was interesting. I finished the hands... At last,
eh? Shown here is the white hands in jungle, temperate
and desert camo. We also have a darker skin tone for players
to select if they wish (Seen in the previous
screenshot of the hands):

Next
update... Animation movies. Stay tuned guys, because the
chicken is about to eat the shoe.
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Site
Changes
11th
June 2008 | 16:00 | o'dium
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You
can probably tell that I've done some new site changes
to the OverDose website. Just a little spring-cleaning,
nothing too amazing. The "About"
section has been re-created with the latest up to date
information on the project, instead of having a lot of
useless info that was out of date. The media section has
changed format slightly to include better browsing. The
most important change here is the new "DevBlog"
section which is mainly there for developers to post the
latest information on the project, what they are up to,
and how they do it. It should provide a nice insight into
the world of OverDose and how it is created.
As
always, feedback and thoughts are always welcome, so head
over to the forums and register now to help shape OverDose's
future.
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Grenades
- Complete
23rd
May 2008 | 17:50 | o'dium
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Just
finished up the grenades. Not much else to say really,
they are grenades! How much info do you need on pineapples
these days? To cook the grenade simply hold the red button
on the top, serve with a little chicken, and you have
a perfect gib sandwich:

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Hands
Progress
17th
May 2008 | 16:55 | o'dium
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Still
going with the hands. Its taking a little longer than
normal becaue one of our guys PC's went down, so... You
know how it is. The site will have a change soon with
a few new sections, and more concrete details. As always
keep an eye on the forums for the latest media, but for
now heres a progress shot on the black and white hands
textures:

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O37
- Complete
12th
April 2008 | 00:07 | o'dium
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Well,
the O37 is finished. Yeah, our first weapon model is 100%
done. Like the combat knife, only minor changes will be
made for this one, as we are moving onto the Pistol, grenades
and other stuff now. Enjoy:

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Combat
Knife - Complete
12th
April 2008 | 00:07 | o'dium
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Ok,
while the O37 is being finished off, I decided to start
on the Knife this afternoon. Well, after a fantastic quick
effort from Mo, he made me a low and high poly model for
the Combat knife, and I textured her.
Here
she is, the Combat Knife. A melee weapon, for when you
act like a retard and run your weapon dry. Comes in 2
flavours, a classic swipe action, or press the "function"
key and he will hold the blade, ready to throw (complete
with sticking in walls action). Not sure how many "knives"
you will get as yet, possibly 5, with the last one reserved
(i.e. you cant throw it).
Anyway,
enjoy. All comments welcome, but this models done, so
we are moving on with other things:

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