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About
Quake II Evolved
Quake II Evolved
is a high end graphical update to id Softwares Quake
2. Using advanced effects such as Per Pixel Lighting
and Shadowing, Fragment And Vertex Programs, High
Resolution textures and models, and an advanced version
of the Doom 3 Shader System, Quake II Evolved's goal
is a simple one; To take Quake 2, and pump up the
detail to tomorrows standards. Quake II Evolved began
back in 2002 when two guys, Nicolas Martin Flekenstein,
and Gavin Stevens, thought of the idea to add a few
nice effects and skins to Quake 2. What began as a
small hobby quickly turned into a mammoth project
in no time. The process has been a slow but sure one,
adding smaller effects like advanced particles and
UI's, moving onto larger advances such as a complete
per pixel renderer.
Quake II Evolved is aimed at
those high end users who sold their wife and kids
to upgrade their PC, but at the same time we hope
to provide a configurable system so that even older
cards can still have a fun experience.
System
Requirements
Coming
soon...
Feature
List
Coming
soon...
Quake
II Evolved Tutorials
Because
not everything is as easy as it ssometimes appears,
we have created many tutorials for you to browse over
if you ever get stuck. These range from simple things
like placing a light, to more advanced things like
working with local maps and specular. Please feel
free to browse the tutorials and files, and remember
that if you have any questions that have not been
answered ask in our forums.
Lighting
Tutorials
Creating
A Point Light And a custom Point Light
Basics
Of Lighting The Game World (Things To Remember)
Creating
An Ambient Light
Creating
A Point Light With "Center" Field
Creating
A Point Light With "Blend" Field
Texture
Tutorials Tutorials
Creating
A Texture Set (Local Map, Specular Map and Diffuse
Map)
Creating
Effects Tutorials
Adding
Fog To Your Map
Adding
Map Models To Your Map
Advanced
Shader Effects
Making
Your Weapon Glow In The Dark
Creating
An Animated Muzzle Flash
Changing
Appearanced After The Weapon Is Fired
Making
Realistic Looking Water
Making
a Reflective Mirror
Advanced
Help
The
Quake II Evolved Shader Manual
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