About Quake II Evolved

Quake II Evolved is a high end graphical update to id Softwares Quake 2. Using advanced effects such as Per Pixel Lighting and Shadowing, Fragment And Vertex Programs, High Resolution textures and models, and an advanced version of the Doom 3 Shader System, Quake II Evolved's goal is a simple one; To take Quake 2, and pump up the detail to tomorrows standards. Quake II Evolved began back in 2002 when two guys, Nicolas Martin Flekenstein, and Gavin Stevens, thought of the idea to add a few nice effects and skins to Quake 2. What began as a small hobby quickly turned into a mammoth project in no time. The process has been a slow but sure one, adding smaller effects like advanced particles and UI's, moving onto larger advances such as a complete per pixel renderer.

Quake II Evolved is aimed at those high end users who sold their wife and kids to upgrade their PC, but at the same time we hope to provide a configurable system so that even older cards can still have a fun experience.

System Requirements

Coming soon...

Feature List

Coming soon...

Quake II Evolved Tutorials

Because not everything is as easy as it ssometimes appears, we have created many tutorials for you to browse over if you ever get stuck. These range from simple things like placing a light, to more advanced things like working with local maps and specular. Please feel free to browse the tutorials and files, and remember that if you have any questions that have not been answered ask in our forums.

Lighting Tutorials

Creating A Point Light And a custom Point Light

Basics Of Lighting The Game World (Things To Remember)

Creating An Ambient Light

Creating A Point Light With "Center" Field

Creating A Point Light With "Blend" Field

 

Texture Tutorials Tutorials

Creating A Texture Set (Local Map, Specular Map and Diffuse Map)

 

Creating Effects Tutorials

Adding Fog To Your Map

Adding Map Models To Your Map

 

Advanced Shader Effects

Making Your Weapon Glow In The Dark

Creating An Animated Muzzle Flash

Changing Appearanced After The Weapon Is Fired

Making Realistic Looking Water

Making a Reflective Mirror

 

Advanced Help

The Quake II Evolved Shader Manual

 

 

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